FloatingActionBar class
A bottom-floating action bar with one large pill surface and trailing circular actions.
The bar renders:
- A primary pill surface that hosts child
- Zero or more trailing action surfaces from actions
- Slide and fade visibility transitions controlled by visible
Example:
FloatingActionBar(
visible: isVisible,
actions: [
FloatingActionBarMenuButton<String>(
icon: Icons.more_vert_outlined,
items: const [
PopupMenuItem(
value: 'refresh',
child: ListTile(
leading: Icon(Icons.refresh_outlined),
title: Text('Refresh'),
),
),
],
onSelected: onMenuSelected,
),
],
child: ChipTabSwitcher(
tabs: const ['114-2', '114-1', '113-2'],
padding: const EdgeInsets.symmetric(horizontal: 12),
),
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatelessWidget
- FloatingActionBar
Constructors
-
FloatingActionBar({Key? key, required Widget child, List<
Widget> actions = const [], bool visible = true, double spacing = 8, EdgeInsetsGeometry contentPadding = const EdgeInsets.symmetric(vertical: 8)}) -
Creates a FloatingActionBar with one main content surface and
optional trailing action surfaces.
const
Properties
-
actions
→ List<
Widget> -
Trailing action widgets shown as separate floating surfaces.
final
- child → Widget
-
The main content rendered inside the large pill surface.
final
- contentPadding → EdgeInsetsGeometry
-
Padding applied inside the pill surface.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- spacing → double
-
Spacing between the pill surface and action surfaces.
final
- visible → bool
-
Whether the bar is interactive and visible.
final
Methods
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
createElement(
) → StatelessElement -
Creates a StatelessElement to manage this widget's location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited