FloatingActionBar class

A bottom-floating action bar with one large pill surface and trailing circular actions.

The bar renders:

  1. A primary pill surface that hosts child
  2. Zero or more trailing action surfaces from actions
  3. Slide and fade visibility transitions controlled by visible

Example:

FloatingActionBar(
  visible: isVisible,
  actions: [
    FloatingActionBarMenuButton<String>(
      icon: Icons.more_vert_outlined,
      items: const [
        PopupMenuItem(
          value: 'refresh',
          child: ListTile(
            leading: Icon(Icons.refresh_outlined),
            title: Text('Refresh'),
          ),
        ),
      ],
      onSelected: onMenuSelected,
    ),
  ],
  child: ChipTabSwitcher(
    tabs: const ['114-2', '114-1', '113-2'],
    padding: const EdgeInsets.symmetric(horizontal: 12),
  ),
)
Inheritance

Constructors

FloatingActionBar({Key? key, required Widget child, List<Widget> actions = const [], bool visible = true, double spacing = 8, EdgeInsetsGeometry contentPadding = const EdgeInsets.symmetric(vertical: 8)})
Creates a FloatingActionBar with one main content surface and optional trailing action surfaces.
const

Properties

actions List<Widget>
Trailing action widgets shown as separate floating surfaces.
final
child Widget
The main content rendered inside the large pill surface.
final
contentPadding EdgeInsetsGeometry
Padding applied inside the pill surface.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
spacing double
Spacing between the pill surface and action surfaces.
final
visible bool
Whether the bar is interactive and visible.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited